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Bachelor of Science in Gaming and Animation Arts

The Bachelor of Science in Gaming and Animation Arts program is made up of two different concentrations: the VFX (Visual Effects) & Animation major, and the Game Art & Design major.
This program will provide students with practical expertise to be highly qualified technicians, artists and designers in their chosen fields. This program also gives students a choice to advance to the master degree program to achieve higher educational goals.

The VFX & Animation major program aims to produce graduates who have developed a practical understanding of all the main areas of VFX, 3D animation, and motion graphics. Starting from the basic art concepts, students will learn various principles, practical technologies, and advanced tools for this discipline. By performing various related projects and completing portfolios, our students will become professionals in the fields of digital content production such as animation movies, commercials, broadcasting, advertisements, games, and numerous fields in the industry.

The Game Art & Design major program offers a broad range of work-ready design and technology competencies focused on career paths in the specialty of game art and design. Students begin with a foundation in drawing, color, design, and computer applications. From this foundation, students have the opportunity to develop advanced skills in various aspects of computer graphics and animation. Students can use tools of the computer animation profession, ranging from modeling to animation to game engines.


Program Learning Outcomes

PLO1 Students demonstrate basic 2D and 3D knowledge Digital Arts department requires.
PLO2 Students design and develop their own concept through visual media.
PLO3 Students demonstrate the ability to analyze and interpret a given problem and generate a solution.
PLO4 Students identify the recent technical trends in the industry
PLO5 Students demonstrate proficiency in utilizing standard technics, software, and systems that industry requires.
PLO6 Students create a portfolio that shows in multiple art and development abilities in their concentration.



Admission Requirement

Students seeking admission to the Bachelor degree in the School of Digital Arts must provide:

  • A diploma and/or an official transcript from an accredited high school or its equivalent
  • An official transcript from their current or previous college/university if available
  • A Shepherd University application
  • One professional letter of recommendation
  • A personal statement of purpose (or a vision essay in the application)
  • Portfolio or Project outputs if available
  • English Proficiency Testimonial: TOEFL, IELTS or SU ESL Placement test, if English is not primary language; waived if graduated high school or completed secondary education in the U.S.
  • For further details, see the university application process.


Program Requirements

Students receive the Bachelor of Science in Gaming and Animation Arts degree when they fulfill the following program requirements:

  • Christian Studies: 3 courses (9 Units)
  • Communication: 2 courses (6 Units)
  • Arts and Humanities: 2 courses (6 Units)
  • Social and Behavioral Sciences: 2 courses (6 Units)
  • Natural and Physical Sciences: 2 courses (6 Units)
  • Mathematical Concept and Quantitative Reasoning: 2 courses (6 Units)
  • General Education Electives: 2 courses (6 Units)
  • Major requirements: a minimum of 93 units
  • Unit requirement: a minimum of 138 units
  • Minimum cumulative GPA requirement: 2.0 or above
  • Graduation Portfolio


GENERAL EDUCATION REQUIREMENTS: 45 UNITS
Catagories Code Course Title Units
Christian Studies
(3 courses)
CS121 Introduction to the Bible 3
CS122 Life of Jesus 3
CS123 Introduction to Theology
(Prerequisite: CS121)
3
Communication
(2 courses)
COMM103 English Composition I 3
COMM104 Oral Communication Skills 3
COMM203 English Composition II
(Pre-requisite: COMM 103)
3
COMM204 Public Speaking
(Pre-requisite: COMM 103)
3
COMM205 Critical Thinking 3
Arts and Humanities
(2 courses)
LA101 Philosophy 3
LA104 Logic 3
LA106 Photoshop 3
LA107 Web Design 3
LA108 Video Editing 3
LA113 English Literature 3
LA222 Music Appreciation 3
LA233 Intro to Drama 3
LA243 Intro to Film Appreciation 3
Social/Behavioral Sciences
(2 courses)
SB101 Western Civilization I 3
SB102 Western Civilization II 3
SB103 Psychology 3
SB104 Sociology 3
SB105 Intro to Education Theory 3
SB106 Intro to Special Education 3
SB201 American History 3
SB203 Human Growth and Development
(Pre-requisite: SB103)
3
SB305 Ethics 3
Natural Sciences/
Physical Sciences
(2 courses)
PB101 General Biology 3
PB110 Physics 3
PB140 General Chemistry 3
PB150 Human Anatomy 3
PB151 Human Anatomy Lab 3
PB160 Human Physiology 3
PB161 Human Physiology Lab 3
PB201 Microbiology 3
PB202 Microbiology Lab 3
NR100 Medical Terminology 3
NR120 Nutrition 3
Mathematical Concept and
Quantitative Reasoning
(2 courses)
MATH101 College Math 3
MATH102 College Algebra 3
MATH201 Calculus
(Pre-requisite: MATH 101)
3
MATH301 Statistics
(Pre-requisite: MATH 101)
3
GE Electives
(2 courses)
Two courses from any GE categories 6
Total 45 units



MAJOR REQUIREMENTS

1)VFX & Animation Major
(Core – 78 units, Electives – minimum 15 units, and Major Total – 93 units in minimum)

Catagories Code Course Title Units
Major Core:
(13 courses, 39 units)
BGA200 Concept Art 3
BGA211 Introduction to 3D 3
BVA230 Essential Digital Photography 3
BVA202 Introduction to Visual Effects and Motion Graphics 3
BGA202 Prop Design & Drawing for Movie & Games 3
BGA213 Modeling 3
BGA216 Environmental & Prop Modeling 3
BGA222 Character modeling 3
BGD225 Introduction to Game Design 3
BVA224 3D Animation 3
BGA314 Character Setup 3
BGA214 Essential Texturing and Lighting 3
BGD322 Modeling & Mapping for Games 3
Track Core:
(5 courses, 15 units)
BGA321 Character Animation
(Prerequisite: BVA224)
3
BVA215 Essential CG Lighting
(Prerequisite: BGA214)
3
BGA224 Compositing 3
BVA250 Matchmoving & Tracking
(Prerequisite: BVA202)
3
BVA343 Visual Effects
(Prerequisite: BVA202)
3
Track Elective:
(Minimum 13 courses, 39 units)
BVA340 Motion Graphics I 3
BVA442 Motion Graphics II
(Prerequisite: BVA340)
3
BVA214 Texturing & Materials
(Prerequisite: BGA211)
3
BVA233 Digital Painting
(Prerequisite: BGA200)
3
BGA420 Hard Surface Modeling
(Prerequisite: BGA213)
3
BVA361 3D Visual Development
(Prerequisite: BGA211)
3
BVA353 Pre-Production for Animation 3
BVA353 Production for Animation 3
BGA491 Special Topics in Digital Arts 3
BVA212 Graphics Design 3
BGA220 Storyboarding 3
BGA315 Advanced Character Setup 3
BGA220 Storyboarding 3
BGA499 Internship
(Prerequisite: SEE DEAN)
3
BVA480 Portfolio Development I
(Prerequisite: SEE DEAN)
3
BVA481 Portfolio Development II
(Prerequisite: SEE DEAN)
3
BVA291 Design and Art Principles 3
BGA492 Individual Study
(Prerequisite: SEE DEAN)
3
Total 93 units




2)Game Art & Design Major
(Core – 78 units, Electives – minimum 15 units, and Major Total – 93 units in minimum)

Catagories Code Course Title Units
Major Core:
(13 courses, 39 units)
BGA200 Concept Art 3
BGA211 Introduction to 3D 3
BVA230 Essential Digital Photography 3
BVA202 Introduction to Visual Effects and Motion Graphics 3
BGA202 Prop Design & Drawing for Movie & Games 3
BGA213 Modeling 3
BGA216 Environmental & Prop Modeling 3
BGA222 Character modeling 3
BGD225 Introduction to Game Design 3
BVA224 3D Animation 3
BGA314 Character Setup 3
BGA214 Essential Texturing and Lighting 3
BGD322 Modeling & Mapping for Games 3
Track Core:
(5 courses, 15 units)
BGD421 Game Prototype 3
BGD422 Game Asset Creation
(Prerequisite: BGA211)
3
BGD326 Introduction to Game Programming & Scripting 3
BGD412 Game Environmental Modeling 3
BGD425 Game Project
(Prerequisite: BGD225)
3
Track Elective:
(Minimum 13 courses, 39 units)
BGD411 Visual Effects for Games 3
BGA215 Rapid Game Design & Design Document
(Prerequisite: BGA200)
3
BGD316 Advanced Game Modeling & Texture
(Prerequisite: BGA213)
3
BVA273 Interactive User Interface 3
BGD327 Visual Scripting 3
BGA223 2D Gaming
(Prerequisite: BGA200)
3
BGA491 Special Topics in Digital Arts 3
BGD328 Game Programming
(Prerequisite: BGD326)
3
BGA315 Advanced Character Setup
(Prerequisite: BGA314)
3
BGD210 History of Computer Games 3
BGA499 Internship
(Prerequisite: SEE DEAN)
3
BGD423 Game Portfolio I
(Prerequisite: SEE DEAN)
3
BGD424 Game Portfolio II
(Prerequisite: SEE DEAN)
3
BGD410 Preproduction for Games 3
BGA492 Individual Study
(Prerequisite: SEE DEAN)
3
Total 93 Units



Graduation Portfolio
It involves completing a significant project in the field of Digital Arts. Students must coordinate with the instructor or an advisor, prepare a detailed technical portfolio, and submit the final portfolio to school. The academic dean and the faculty committee evaluate students’ portfolios for graduation.

Lab/Material/Supplies fee
The fee mostly covers expenses for equipment, computers, software and its maintenance in the courses and the laboratories. It also covers main material and supplies commonly used for classes. Some material and supplies that are for personal use may be excluded from the coverage of these fees. The listed fee is an average value and the detailed amount of fee may vary each term. The due for the fee is the same as the tuition deadline.

Individual Study
A student can take at most 6 units per a degree program.

Internship
A student can take at most 6 units per a degree program.