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Course Description

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Bachelor: Major Core

BGA200 Concept Art (3)

This course will teach students the basic concepts and techniques of drawing, using traditional tools such as paper and pencils and digital media programs as Photoshop and illustrator. Students will learn the fundamentals to create organic images and material objects using basic organic forms and geometric shapes in a step by step demonstration manner. Students will be able to explore the use of volume, composition, staging, rhythm and perspective to create original art works such as illustrations, characters, objects and designs using their imagination and creativity. The students will explore their creativity and sense of discovery through the process of image research, cataloging and analyzing by combining and mixing images to achieve their goals and to meet the artistic standards for each particular assignment. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA211 Introduction to 3D (3)

This course introduces students the industry standard 3D software. Students learn the 3D graphic fundamentals including modeling, texturing, animation, materials, lighting, and rendering. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA230 Essential Digital Photography (3)

This course teaches students the study of aesthetic and technical theories of digital photography and digital images specialized for digital arts student. Topics include camera, lens operation, file formats, exposure, composition, lighting, image editing software such as Photoshop, HDRI image, gamma and texture creation consideration for 3D artist. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA202 Introduction to Visual Effects and Motion Graphics (3)

This course gives the students an overall view of visual effect and motion graphics and its process and industry standards methods. Students will learn and practice keying, roto-scoping, roto-painting, camera tracking, match-moving, post-lighting, color-correcting, compositing and more while using mostly live-action plates. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None

BGA202 Prop Design & Drawing for Movie & Games (3)

This course will teach students the basic concepts and techniques of drawing, using digital media programs such as Photoshop. Students will learn the fundamentals to create various images and material objects used in the movie and gaming industry. Students will be able to explore the use of volume, composition, staging, rhythm, perspective and lighting to create original art works. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA213 Modeling (3)

This course covers the modeling techniques used for building hard surface objects and environments. Specifically, this course is a comprehensive extension of basic traditional art into the process of character design development and an introduction to the concepts of digital sculpting. This class will provide the guidance on 3D modeling from 2D concepts. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: None.

BGA216 Environmental & Prop Modeling (3)

This course teaches students the use of basic environmental modeling skills and props design skills for both the movie and gaming industry. Student will practice various modeling elements from concepts to the final 3D models based on their own ideas or from the concepts. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA222 Character Modeling (3)

This course is a comprehensive extension of basic traditional art into the process of character design development. Topics include efficient modeling technics such as markup menu, short keys, facial expression and figure modeling. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGD225 Introduction to Game Design (3)

In this course students understand the importance of basic game design and implementation ideas throughout the development process. Various game asset creation processes will be also discussed for the practical functional game design ideas. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA224 3D Animation (3)

This course is an introduction to the basic 3D animation. Topics include concepts and techniques in key frame settings, understanding animation curves, weight, speed and timing. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA314 Character Setup (3)

This course teaches students to “rig” various objects, models, vehicles, characters, props in order to be able to animate. Students will learn to implement grouping components and objects, hierarchy structure, skeletal joint kinematics, skinning, and help understand how geometry should be approached. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA214 Essential Texturing and Lighting (3)

In this course students will be introduced to lighting, shading, texturing and rendering, which are the different and successive steps involved in the creation of computer generated imagery. We will be using Maya and Photoshop for all work. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: None.

BGD322 Modeling & Mapping for Games (3)

This course teaches students a general idea of how the polygonal models are properly created for the gaming engines. Students will learn basic game model creation skills, limitation, texture generation, UV, polygon optimization. The generated assets are imported in the game engines such as Unity3D or Unreal for their in game result. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours. Prerequisite: None.

Bachelor: Track Courses for Game Art & Design

BGD421 Game Prototype (3)

In this course student will be working on a functional game project prototyping. Student will explore various aspects from game assets creation, managing, engine limitations, and implementation. Minor coding and visual scripting tool will be used to control the game play design. Topics include modeling assets, textures, character movement, particles, lighting, animation, light map, trigging. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: None.

BGD422 Game Asset Creation (3)

This course covers game asset creation process for the various game genres. Student will learn about integrating high and low resolution meshes, texture editing through Photoshop editing skills. Bake textures will be demonstrated towards the final game asset. Students will also learn about mobile game asset creation process including hand painted style textures. The course is designed for 3 units of theory and studio. 45 hours. Prerequisite: BGA211 Introduction to 3D

BGA215 Rapid Game Design & Design Document (3)

This course analyzes popular games, understands and deconstructs to get the basic ideas of what makes them to be good games. Students are expected to create their own design documents from their ideas based on the learning from the existing games in short periods of time. Around 2~4 game design documents are expected to submit by the end of semester. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA200 Concept Art

BGD326 Introduction to Game Programming & Scripting (3)

As the course title says, in this course, students will be learning basic programming and scripting language such as data types, variables, functions, basic code structures and more to get used to the programming environment by using Unity3D. C# and Java will be used to cover the course.
Prerequisite: none

BGD412 Game Environmental Modeling (3)

This course teaches essential game environmental modeling technics and texture creation process. Technical topics include poly budget, texture size, unit and scale setup between Maya and Unity3D. Art style and image based building modeling also will be discussed. Student will be creating building models, vehicles, trees and organic terrain during the course of the class. Students are expected to create one small open world environmental model for their final assignments. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: None.

BGD411 Visual Effects for Games (3)

This course provides an essential technics of visual effects for games. Students are taught the practical aspects of the particle usages in the game engine such as Unity 3D or Unreal Engine. Topics include procedural textures, particle attributes, animation, realistic smoke, fire, puffs, etc. Particle trigging also will be discussed for implementing functional game asset. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGD316 Advanced Game Modeling & Texture (3)

Students will learn advanced techniques to create high resolution models for various game platforms such as PlayStation or mobile gaming devices. 3D models will be prototyped and enhanced through the several steps. Besides, related techniques for mapping, rigging, and texturing will be covered. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA213 Modeling

BGD415 Advanced Level Design (3)

This course teaches students utilizing game interaction and features to design a level. Interactive level design allows the designer to map out ideal game scenarios to player with optimal situations and game features. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA216 Environmental & Prop Modeling

BGD316 Advanced Game Modeling & Texture (3)

Students will learn advanced techniques to create high resolution models for various game platforms such as PlayStation or mobile gaming devices. 3D models will be prototyped and enhanced through the several steps. Besides, related techniques for mapping, rigging, and texturing will be covered. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA213 Modeling

BVA273 Interactive User Interface (3)

This course teaches students the various concepts in the interactive user interface design. Student will learn various methods, techniques, and tools to develop the necessary UI. Students will understand the interactive patterns of behavioral methodology, structural layout as well as the information architecture. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGD327 Visual Scripting (3)

This is not a programming or coding class. Previous programming knowledge is not required to take this course. This is a powerful node based visual scripting class which makes the static mesh to functional world. Topics include finite state machines, trigging, event, and actions. By finishing this course student will be getting clear ideas of how the basic game play movements are implemented. Specially, art students are encouraged to use this technics for their game demo prototyping. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA223 2D Gaming (3)

This course teaches student the 2D hand-drawn game techniques to enhance the understanding and successful application of the fundamentals of 2D games. Students control and manipulate volume, weight, proportion, balance and movement to understand the overall animation process for gaming. This course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA200 Concept Art

BGA491 Special Topics in Digital Arts (3)

This course covers the most recent topics in the digital arts area. Students learn the advanced application of conventional arts and technology and/or the technical innovations in the industry and related fields. The class coverage of this course may vary from time to time. Student can take this course repeatedly if it covers different topic. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGD425 Game Project (3)

This course develops a demo reel, or game prototype demo project which is an accumulation of their best work. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGD225 Introduction to Game Design

BGD328 Game Programming (3)

This course will enable the student to use C++ or C# and basic template library to program simple games. The student will learn beginning object oriented programming using structured programming techniques to develop game applications. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGD326 Introduction to Game Programming & Scripting

BGA315 Advanced Character Setup (3)

This course further teaches how to supplement character models with skeletal structures and how to develop the character rigging for characters in motion. Game engine implementation will be demonstrated such as key mapping and animation controls. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA314 Character Setup

BGD210 History of Computer Games (3)

In this course student will learn about game history and it requires volume readings and discussions since the course covers from prehistoric era to the present gaming industry.
This course provides a historical and critical approach to the evolution of games that human have been developing. Cultural, business, and technical perspectives will be discussed. Students should come away from the course with an understanding of the history of this medium, as well as insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA499 Internship (3)

Internship is an excellent way to gain an industry experience and field of Digital Arts prior to finish their study. Students will acquire practical experience and knowledge in a professional environment by working at a host company. Students must submit the internship application to the department dean for approval. The course is designed for 3 units of 135 internship/external hours.
Prerequisite: See Dean.

BGD423 Game Portfolio I (3)

This first part of the Game Portfolio I course provides theory and practices to design and implement testing procedures to validate and enhance a student’s game during the preproduction development. Final prototypes will be used to prove and refine game to reduce costs. Student will propose their own game project that will continue onto part 2, Game Portfolio II. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

BGD424 Game Portfolio II (3)

This second part of the Game Portfolio II course provides proof of viability and variation of concept. This heuristic process will improve the overall quality, and a scope of testing will be used to improve iterations of the game. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

BGD410 Preproduction for Games (3)

This course teaches students to determine the genre, scope, gameplay, technology, what features a game will have, how this is accomplished before assignments. Two main aspects, technical side and artistic side, are prepared for this preproduction stage. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA492 Individual Study (3)

It is a personal project course on an interested Digital Arts area supervised by a faculty. Students can take this course at most twice for the fulfillment of credits during the same degree program. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

Bachelor: Track Courses for VFX & Animation

BVA340 Motion Graphics I (3)

This course introduces the basics of motion graphics using industry standard software. Students learn how to solve problems and how to manipulate digital elements. Through these procedures, students can gain experience in various techniques, effects, compositing, and details in motion graphics. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA321 Character Animation (3)

This course teaches students the basics of 3D character animation using industry standard techniques. Students will learn about human movement, walking cycles and a bit complex character movement as the course proceeds. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: BVA224 3D Animation.

BVA214 Texturing and Material (3)

This course introduces students the methods to enhance realism to objects, environments and characters, by utilizing materials, textures, lighting and real world rendering techniques such as reflection, radiosity, sub-surface scattering. HDRI, ambient occlusion and other additional attributes will be discussed in the course. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA211 Introduction to 3D

BVA215 Essential CG Lighting (3)

This is a lighting course suitable for experienced Maya users who want to learn essential lighting technics. This course is designed to give students the tools they need to understand the role of the lighting artist or CG generalist. The course covers techniques commonly used in the CG lighting and lighting effects in the movie industry. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA214 Essential Texturing and Lighting

BGA224 Compositing (3)

This course teaches students concepts, techniques, application, and definitions of compositing. Students learn to import layers of elements, manipulate, color-correct, create mattes, output based on an industry standard production node based software. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA233 Digital Painting (3)

In this course students will learn how to produce illustrations used for concept art, and matte paintings used for visual effects. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: BGA200 Concept Art

BVA250 Matchmoving and Tracking (3)

This course teaches students techniques to properly track live action plates in order to apply accurate match moving techniques to be used as digital elements for 2D and 3D. In addition, students are introduced to morphing techniques to make various elements naturally mingled together into the frame. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BVA202 Introduction to Visual Effects and Motion Graphics

BGA420 Hard Surface Modeling (3)

This course covers the advanced modeling techniques used for building hard surface objects and environments. Each student expects to finish at least one demo reel quality modeling for final project. Nurbs multi-patch, Curves, polygon, and subdivision modeling will be demonstrated to explain the pros and cons of each geometry type, and further expand students’ knowledge in modeling. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA213 Modeling

BVA361 3D Visual Development (3)

This course continues to teach students the proper execution techniques in texture painting, lighting and rendering in a production industry software, the understanding and appreciation of real-world references of imagery, and how color, temperature, lighting and rendering impacts mood. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA200 Concept Art.

BVA341 3D Dynamics (3)

This course continues to teach students the proper execution techniques in texture painting, lighting and rendering in a production industry software, the understanding and appreciation of real-world references of imagery, and how color, temperature, lighting and rendering impacts mood. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BGA211 Introduction to 3D.

BVA353 Pre-Production for Animation (3)

This course prepares students for production work, utilizing production software with animation tools to produce computer animated sequences that are built on animation fundamentals of key frame settings and control, timing, tempo, and curve manipulation for objects, environments and characters. The course is designed for 3 units of theory. 45 hours. Prerequisite: None

BVA343 Visual Effects (3)

This course introduces digital effects using production industry standard software, implementing natural elements and forces, interaction, simulation and rendering techniques into a controlled environment by matching lighting and camera information. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA343 Visual Effects (3)

This course introduces digital effects using production industry standard software, implementing natural elements and forces, interaction, simulation and rendering techniques into a controlled environment by matching lighting and camera information. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BVA202 Introduction to Visual Effects and Motion Graphics

BGA491 Special Topics in Digital Arts (3)

This course covers the most recent topics in the digital arts area. Students learn the advanced application of conventional arts and technology and/or the technical innovations in the industry and related fields. The class coverage of this course may vary from time to time. Student can take this course repeatedly if it covers different topic. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BVA442 Motion Graphics II (3)

This is an advanced level of motion graphics course using industry standard software such as After Effects. Students learn to problem solve, manipulate digital elements, and gain experience in various techniques, effects, compositing and motion graphics. The course is designed for 3 units of theory. 45 hours.
Prerequisite: BVA340 Motion Graphics I

BVA212 Graphics Design (3)

This course is an advanced level of computer graphics using industry standard production software. Students develop techniques to solve given graphic design problems, create, manipulate, and emphasize the visual imagery. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None

BGA220 Storyboarding (3)

In this course, students will learn storyboarding as a tool for communicating ideas, intention, emotion, theme, and information in the course of creating media. It will emphasize on how storyboarding works for film, animation, and interactive games when transforming the given words or idea into visual media. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA499 Internship (3)

Internship is an excellent way to gain an industry experience and field of Digital Arts prior to finish their study. Students will acquire practical experience and knowledge in a professional environment by working at a host company. Students must submit the internship application to the department dean for approval. The course is designed for 3 units of 135 internship/external hours.
Prerequisite: See Dean.

BVA480 Portfolio Development I (3)

This course allows students to develop their digital portfolio or demo-reel, to think about showcasing an area of specialization. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

BVA481 Portfolio Development (3)

This course allows students to further develop and improve their digital portfolio or demo-reel, to publish their work on their website and others, and to pursue work in the visual effects, game or multimedia industry. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean

BVA291 Design and Art Principles (3)

This course teaches students the basic elements in design and the fundamentals in art, understanding, throughout history, the various artistic styles reflected by its social, cultural, and economic periods. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

BGA492 Individual Study (3)

It is a personal project course on an interested Digital Arts area supervised by a faculty. Students can take this course at most twice for the fulfillment of credits during the same degree program. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

Master: Major Core

MVA511 Concept Drawing for Movie and Games (3)

This course will teach students the basic concepts and techniques of drawing, using traditional tools such as paper and pencils or digital media programs such as Photoshop. Students will learn the fundamentals to create various images and material objects used in the movie and gaming industry. Small props to bigger environmental design will be discussed to come up with idea faster. Students will be able to explore the use of volume, composition, staging, rhythm, perspective and lighting to create original artworks. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MGD525 Character Modeling (3)

This course teaches students the principles of 3D character modeling using industry standard techniques. Basic human figure modeling, facial expression, clean topology and mesh optimization will be discussed in the class. Topics include efficient modeling technics such as markup menu and usage of short keys. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA526 Character Animation (3)

This course teaches students the principles of 3D character animation using industry standard techniques. Students will also study the character-related physical elements such as balance, weight, timing, rhythm, tempo, interaction, and physical motion evaluation. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA530 Texture & Lighting (3)

This course teaches students the industry essential texture and lighting technics generally used in the CG environment. Various texture mapping skills will be discussed. Besides, UV-mapping and lighting concepts will also be covered. The course is designed for 3 units of theory. 45 hours. Prerequisite: None.

Master: Track Courses for Game Art & Design

MGD511 Game Prototype (3)

This is a game design implementation course that students work on their functional gameplay prototyping. Students will explore game assets creation to game engine implementation using coding or visual scripting tool to manage the game play design. Various topics will be covered such as mesh assets, textures, character movement, particles, lighting, animation, light map, trigging, etc. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None

MGD512 Game Design (3)

This course introduces students the fundamental principles of game design and documenting practices. The course explores from classic game design to recent game plays such as console or mobile games. Students will also have various discussions while they play several different types of games to re-invent for their game designs. Game asset creation stage will be introduced in the course as well. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MGD513 Asset Creation (3)

In this course, students will learn how to create game assets and how to efficiently use them in their game projects. A lot of assets will be usually made for a game project and they can be shared among various other projects as long as they can be stored, organized, planned and retrieved in an integrated and controlled manner. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MGD515 Advanced Game Modeling (3)

Students will learn advanced techniques to create 3D character models or environmental modeling while acknowledging real-time rendering parameters. 3D models will be prototyped and enhanced through several steps. Besides, related techniques for mapping, rigging, and texturing will be covered. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: None.

MGD524 Game Engine Implementation (3)

In this course, students will be able to understand how to implement a game engine, its performance, its design, and feature integration. Students will get familiarized with stand-alone and cross-platform technology for PC, mobile and video games. The topic also covers programming, interaction, collision detection and reaction. The course is designed for 3 units of theory. 45 hours. Prerequisite: None.

MGD621 Game Production (3)

This course serves as an independent study and final project, culminating all preceding game design courses. Through this course, students will show the full matureness in designing and developing games. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: MGD511 Game Prototype.

MGD690 Special Topics in Game Art (3)

This course is designed to introduce various topics and issues in the art and design area in the field of gaming. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA515 Fundamental of Visual Effects (3)

This course teaches students the exploration of fundamentals of modern visual effects that include live action background plates, tracking, lighting, compositing, and effects. Students exercise match-moving project and more. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MGD521 Game Programming & Scripting (3)

In this course, students will be learning programming and scripting language for game production. Basic features of programming language will be discussed such as data types, variables, functions, basic code structures and more to get used to the programming environment by using Unity3D. C# or C++ and Java will be used to cover the course. The course is designed for 3 units of theory. 45 hours.
Prerequisite: none

MGA691 Individual Study (3)

This is a personal research course on an interested area supervised by a faculty. Students can take this course at most twice for the fulfillment of credits during the same degree program. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

MGA692 Thesis Proposal (3)

This course is designed so that a graduate student can propose his or her digital portfolio. Students focus on preparing their work for employers. Students will complete a proposal for a portfolio and be ready to publish it on various websites and social media. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean.

MGA693 Thesis Development (3)

This course is designed so that a graduate student can develop his or her digital portfolio. Students focus on preparing their work for employers. Students will complete a portfolio and publish it on various websites and social media. The course is designed for 3 units of theory. 45 hours.
Prerequisite: MGA692 Thesis Proposal.

MGA700 Internship (3)

The internship is an excellent way to gain an industry experience and field of Digital Arts prior to finish their study. Students will acquire practical experience and knowledge in a professional environment by working at a host company. Students must submit the internship application to the department dean for approval. The course is designed for 3 units of 135 internship/external hours.
Prerequisite: See Dean.

MVA510 Digital Photography (3)

This course teaches students the study of aesthetic and technical theories of digital photography and digital images specialized for digital arts student. Topics include camera, lens operation, file formats, exposure, composition, lighting, image editing software such as Photoshop, HDRI image, gamma and texture creation consideration for 3D artist. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MGD530 Visual Scripting and Game Design (3)

This is a game design implementation course that empowers the game design into a functional game play world. This is not a programming or coding class. Previous programming knowledge is not required to take this course. Play Maker, a visual scripting tool, will be used to implement the game design. Topics include finite state machines, trigging, event, and actions. Various game objects will be tested and played throughout the course. The course is designed for 3 units of theory. 45 hours.
Prerequisite: MVA511 Concept Drawing for Movie and Games.

Master: Track Courses for VFX & Animation

MVA570 Motion Graphics (3)

This course trains students in basic techniques of motion graphics creation through the use of software programs such as After Effects. This course emphasizes design from a basic flying logos and step by step motion creation to a bit complex visual effect elements. Photoshop work will be also discussed to generate necessary elements. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA541 Environment & Prop Modeling (3)

In this course students will be learning environmental modeling skills and high to low resolution props design skills for both the movie and gaming industry. Students will practice how to implement the concepts to the final 3D models based on their own ideas or based on the concepts given. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours.
Prerequisite: MGD525 Character Modeling.

MVA590 3D Dynamics (3)

In this course students will learn advanced technologies to make various special effects. Students use such tools as particles, soft bodies, fluids, dynamics, and expressions to create various dynamic scenes. The course is designed for 2.5 units of theory and 0.5 units of lab. 52.5 hours. Prerequisite: None

MVA580 Compositing Principles (3)

This course covers advanced compositing and effects techniques. The course focuses on the integration of live action footage with computer graphics elements while stressing the analysis of effect shots, photorealism, and a range of approaches. This course will cover fundamentals of both node-based compositing and layer-based compositing. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA515 Fundamentals of Visual Effects (3)

This course teaches students the exploration of fundamentals of modern visual effects that include live action background plates, tracking, lighting, compositing, and effects. Students exercise match-moving project and more. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA520 Animation Concept (3)

This course teaches students basic theories in computer animation, emphasizing on character development. Students will also learn about traditional animation techniques and principals used in the motion. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA690 Special Topics in VFX and Animation (3)

This course is designed to introduce various topics and issues in the field of VFX and Animation. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA510 Digital Photography (3)

This course teaches students the study of aesthetic and technical theories of digital photography and digital images specialized for digital arts student. Topics include camera, lens operation, file formats, exposure, composition, lighting, image editing software such as Photoshop, HDRI image, gamma and texture creation consideration for 3D artist. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA611 Digital Painting (3)

This course covers the digital paint effects for film and television production, such as wire removal, articulated mattes, plate restoration, plate extension, paint animation, and other hidden effects. The course is designed for 3 units of theory. 45 hours. Prerequisite: MVA511 Concept Drawing for Movie and Games.

MGA691 Individual Study (3)

It is a personal project course on an interested Digital Arts area supervised by a faculty. Students can take this course at most twice for the fulfillment of credits during the same degree program. The course is designed for 3 units of theory. 45 hours. Prerequisite: See Dean.

MGA692 Thesis Proposal (3)

This course is designed so that a graduate student can propose his or her digital portfolio. Students focus on preparing their work for employers. Students will complete a proposal for a portfolio and be ready to publish it on various websites and social media. The course is designed for 3 units of theory. 45 hours.
Prerequisite: See Dean

MGA693 Thesis Development (3)

This course is designed so that a graduate student can develop his or her digital portfolio. Students focus on preparing their work for employers. Students will complete a portfolio and publish it on various websites and social media. The course is designed for 3 units of theory. 45 hours.
Prerequisite: Thesis Proposal

MGA700 Internship (3)

Internship is an excellent way to gain an industry experience and field of Digital Arts prior to finish their study. Students will acquire practical experience and knowledge in a professional environment by working at a host company. Students must submit the internship application to the department dean for approval. The course is designed for 3 units of 135 internship/external hours.
Prerequisite: See Dean.

MVA560 Match moving and Tracking (3)

This course teaches students methods of match moving and tracking. Complex live action plates and environments are examined in order to apply correct methods and techniques to have an accurate track data in order to yield successful match-move data. In addition, morphing techniques and methods to make various elements naturally mingled together will also be introduced. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.

MVA540 3D Modeling Principles (3)

This course teaches students essential modeling techniques for NURBS, polygons and subdivision models, while considering UV space, textures, and shading. This class will provide students with the guidance on 3D modeling from 2D concepts. Also class will cover the advanced concepts in Polygon modeling, UVs, texture and lighting techniques. The course is designed for 3 units of theory. 45 hours.
Prerequisite: None.