You are here: Hollywood CG School of Digital Arts»Master's

Master's

rew1

Master of Science in Gaming and Animation Arts

The Master of Science in Gaming and Animation Arts program has two top areas (the VFX [Visual Effects] & Animation, and the Game Art & Design) that are essential in the current industry. This program aims to provide students with advanced concepts, knowledge, and technology so that they can be well-qualified to be technical leaders, managers, and head developers or designers in the field of their specialties in the future.

The VFX & Animation Master of Science Degree Program aims to produce graduates who are equipped with enough ability for the research, management, production, or development in the field of VFX and animation. Students will learn various principles, practical technologies, and concepts for this discipline. By performing various projects, completing advanced portfolios or performing research, our students will be leaders in the fields of digital content productions, such as animation movies, commercials, broadcasting, advertisements, games, and numerous fields in the industry.

The Game Art & Design Master of Science Degree Program is comprised of high-level game art & design and production courses that take students deep into the game production pipeline. Students will expand and advance their project and art & design skills through hands-on exercises in leadership, team management, game art & design, and marketing, while students learn the skills they need to advance their career in the game production industry. During the course of the program, students will be responsible for completing a game design document, an academic capstone project, and a presentation.


Program Learning Outcomes

PLO1 Students demonstrate their original concept through visual elements.
PLO2 Students develop artistic skills by using 2D and 3D tools.
PLO3 Students demonstrate communication ability through papers and discussion.
PLO4 Students demonstrate a deep knowledge in their concentration through research and projects.
PLO5 Students identify their weakness, strength and adopt into the final portfolio.
PLO6 Students develop their portfolio based on their research and concept.
PLO7 Students apply Christian ethical and spiritual principles to personal life, academic life, and professionalism.



Admission Requirement

The minimum of the Master of Science in Gaming and Animation Arts admission requirements are:

  • A bachelor’s degree diploma and an official transcript from an accredited college or university.
  • An overall GPA of 3.0 or above in undergraduate study. (A provisional admission status could be granted to an applicant whose GPA is below 3.0)
  • A Shepherd University application
  • 2 professional letters of recommendation
  • A personal statement of purpose (or a vision essay in the application)
  • Portfolio or Project outputs if available
  • English Proficiency Testimonial: TOEFL, IELTS, or SU ESL Placement test, if English is not primary language; waived if earned a bachelor’s degree in the U.S.
  • Completion of undergraduate coursework in the Digital Arts or related field of study. Applicants who do not meet the requirement of undergraduate coursework will be required to satisfactorily pass from a few core undergraduate courses (4 out of 6 courses that school offers) in order to make up their deficiency before they can advance to the approved status.
  • For further details, see the university application process.

  • Program Requirements

    Students receive the Master of Science in Gaming and Animation Arts degree when they fulfill the following program requirements:

    • Major requirement: 13 courses (39 Units)
    • Christian Studies Requirement: 1 course (3 Units)
    • Unit requirement: A minimum of 42 units
    • Minimum cumulative GPA requirement: 3.0 or above
    • Thesis Portfolio


    MAJOR REQUIREMENTS

    1)VFX & Animation Major
    Catagories Code Course Title Units
    Major Core:
    (4 courses, 12 units)
    MVA511 Concept drawing for Movie and Games 3
    MGD525 Character Modeling 3
    MVA526 Character Animation 3
    MVA530 Texture & Lighting 3
    Track Core:
    (3 courses, 9 units)
    MVA580 Compositing Principles 3
    MVA515 Fundamentals of Visual Effects 3
    MVA520 Animation Concept 3
    Track Elective:
    (Minimum 6 courses, 18 units)
    MVA570 Motion Graphics 3
    MVA541 Environment & Prop Modeling
    (Prerequisite: MGD525)
    3
    MVA590 3D Dynamics 3
    MVA690 Special Topics in VFX & Animation 3
    MVA510 Digital Photography 3
    MVA611 Digital Painting
    (Prerequisite: MVA511)
    3
    MGA691 Individual Study
    (Prerequisite: SEE DEAN)
    3
    MGA692 Thesis Proposal
    (Prerequisite: SEE DEAN)
    3
    MGA693 Thesis Development
    (Prerequisite: MGA692)
    3
    MGA700 Internship
    (Prerequisite: SEE DEAN)
    3
    MVA560 Match moving & Tracking 3
    MVA540 3D Modeling Principles 3
    Christian Studies Requirement OT601 Pentateuch 3
    OT655 The Prophets 3
    NT611 Gospels 3
    Total 42 units




    2)Game Art & Design Major

    Catagories Code Course Title Units
    Major Core:
    (4 courses, 12 units)
    MVA511 Concept drawing for Movie & Games 3
    MGD525 Character Modeling 3
    MVA526 Character Animation 3
    MVA530 Texture & Lighting 3
    Track Core:
    (3 courses, 9 units)
    MGD511 Game Prototype 3
    MGD513 Asset Creation 3
    MGD524 Game Engine Implementation 3
    Track Elective:
    (Minimum 6 courses, 18 units)
    MGD512 Game Design 3
    MGD515 Advanced Game Modeling 3
    MGD621 Game Production
    (Prerequisite: MGD511)
    3
    MGD690 Special Topics in Game Art 3
    MVA515 Fundamentals of Visual Effects 3
    MGD521 Game Programming & Scripting 3
    MGA691 Individual Study
    (Prerequisite: SEE DEAN)
    3
    MGA692 Thesis Proposal
    (Prerequisite: SEE DEAN)
    3
    MGA693 Thesis Development
    (Prerequisite: MGA692)
    3
    MGA700 Internship
    (Prerequisite: SEE DEAN)
    3
    MVA510 Digital Photography 3
    MGD530 Visual Scripting and Game Design
    (Prerequisite: MVA511)
    3
    Christian Studies Requirement
    (1 course, 3 units)
    OT601 Pentateuch 3
    OT655 The Prophets 3
    NT611 Gospels 3
    Total 42 Units




    Thesis Portfolio
    The academic dean and the faculty committee evaluate students’ performance based on their delivery of portfolios and oral presentations. The degree of contribution and creativity that students have made in their fields would be major factors in this evaluation. Student’s portfolio should be passed from the evaluation for graduation.

    Lab/Material/Supplies fee
    The fee mostly covers expenses for equipment, computers, software and its maintenance in the courses and the laboratories. It also covers main material and supplies commonly used for classes. Some material and supplies that are for personal use may be excluded from the coverage of these fees. The listed fee is an average value and the detailed amount of fee may vary each term. The due for the fee is the same as the tuition deadline.

    Individual Study
    A student can take at most 6 units per a degree program.

    Internship
    A student can take at most 3 units per a degree program.